![]() ![]() Wanted pages | Orphaned pages | Dead-end pages | Broken redirects | Double redirects Affiliated Wikis You can visit other wikis about more Isaac games and all other Edmund's projects. If you are here to help with clean-up, you can use these: The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style. If you are new to this Wiki, please follow these simple rules before getting prepared:Ībout | Rules and Guidelines | Manual of Style | Wikicode Guide The Binding of Isaac: Rebirth has a ton of secret endings. ![]() ![]() It was developed by Nicalis with Edmund McMillen in a supervising position. To join the Wiki, please sign up to create a personal account for free, or log in if you already have one. The Binding of Isaac: Rebirth View source Template:Infobox game The Binding of Isaac: Rebirth (commonly referred to as Rebirth for short) is the remake of the original Flash game The Binding of Isaac. The players take control as Isaac or one of seven other unlockable characters through a randomly-generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses as well as achieving unlockables, encouraging players to repeat playthroughs. The game's plot is loosely based on the Biblical story of the Binding of Isaac. The Binding of Isaac is a an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows. ![]()
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